![]() ![]() And it’ll provide many, many hours of completely free entertainment for those who want to play casually.īut Diablo players are not really casual players, clearly. And it isn’t, really – this is a generous game polished to a dazzling degree. So when it launched in the summer of this year, it had to arrive and prove that it was not some horrible, exploitative IAP-packed cash-grab. So right from the moment it was announced, Immortal was fighting an uphill battle. ![]() Threads like this were full of angry fans – and, let’s face it, folks just chipping in with no real knowledge of the matter – condemning the game for its perceived money-grabbing tendencies.ĭiablo fans are super hardcore PC gamers, and a lot of them view mobile games with absolute contempt. And while a good chunk of the people reading that story were in the business, many more came from Reddit. ![]() To cap off its debut month, we pulled Appmagic data that suggested it had earned $49m revenue from 10m downloads to date, and the story quickly became one of our most-read of the year. Marvel Snap has got plenty of media attention too, sure – but Blizzard and NetEase’s big-name launch had a vital extra element to it: angry dudes. In terms of pure press attention, Diablo Immortal was the biggest mobile game launch of the year, and not in a good way. It’s the end of 2022, so let’s get self-indulgent: this week we’re publishing a few personal story highlights from the first year of, and giving you a peek behind the curtain on how they came to be published.īlizzard earned $49m from Diablo Immortal’s first month, with 10m downloads to date ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |